I've making a cutscene-system for my game, and I've implemented the use of Animators to move sprites. I started with a simple test animator, but it's behaving strangely. I've set a duration of 5000 ms and two geometry points as start and end values. When the animator starts it immediately jumps to about halfway to its goal and then spends roughly 2,5 seconds to slowly move the rest of the way.
Has anyone else encountered this? I can't for the life of me figure out what makes it skip ahead like that.