Howdy!
I've been working on this game in my spare time for the past year and a half and it's now at a state where I can show off some parts of it. If you're curious, some more details can be found in this blog post.
Bleating Edge is an isometric action game born from an odd mix of inspirations, mainly Nuclear Throne and Metal Gear Solid 1.
You control Holly, codename Agent Z, on her secret mission to defeat a terrorist organization who took control of the military base Ghost Town, from where they threaten to destroy the world by unleashing super-advanced weapons, or something. The plot really isn't the main point of the game.
(I don't know why the gifs are playing this slowly, you can find the proper ones here - btw anyone knows how/if I can upload a proper video?)

At the start of each level, you get assigned random weapons and a random armor and you gotta get past (or get rid of) a bunch of enemies before proceeding to the next level.

There is also a Story Mode, which doubles as a tutorial of the game, where level progression and weapons are fixed. You also get to talk to your Colonel via your codec:

I also have code ready for a Daily Run mode, which will only get properly implemented if the game gets a spot in the Catalog and I get access to the Scoreboards API ![]()
Some Trivia / Technical Details
- the game is fully implemented in C
- currently sits at ~13200 lines of code
- pretty steady 50 fps on the device
- first commit was on Dec 28 2024
- categorically AI-free in both assets and code
- Sounds and OST are being worked on (by external collaborators)
- tentative release date: EOY or 2027
- currently features 30 weapons, 11 armors and 50 levels (these numbers will likely grow before the release)
Contacts
If you're interested in the game, I will post updates:
- in this thread
- on Mastodon
- on my dev blog
See ya!
