Changing "tick" locations

I'm using the crank.lua coreLib in my project and have it so it triggers twice every revolution.

By default this will trigger as it passes 0 degrees and 180 degrees.

How would I amend the Lib file to "tick" at 90 degrees and 270 degrees instead?

Thinking out loud... maybe simplest to use 4 ticks, and just ignore the unwanted 2?

Hmm... maybe.

The function only returns a +1 or a -1 depending on direction It think so I don't really know how I would do that.

Maybe if I set it to 4 ticks and then read the location of the crank when the tick is returned...

I thought there might be a simpler answer but thank you for your suggestion.

I filed a feature request for this. I think something this this should do the trick:

[...]

local tick_lastCrankReading = nil
local tick_crankOffset = nil

function playdate.setCrankTickOffset(offset) tick_crankOffset = offset end

function playdate.getCrankTicks(ticksPerRotation)

	local totalSegments = ticksPerRotation
	local degreesPerSegment = 360 / ticksPerRotation
	
	local thisCrankReading = playdate.getCrankPosition() - tick_crankOffset
	if tick_lastCrankReading == nil then
		tick_lastCrankReading = thisCrankReading
	end

[...]

If you want to give it a try just copy CoreLibs/crank.lua into your project and edit that version so you don't have to worry about an SDK update overwriting it.

I didn't know about the tick function!

I've been managing them myself using playdate.getCrankPosition() and mod and now I feel rather stupid. :crazy_face: