Repro steps
- Set Breakpoint that will be trigger on run with no user interaction needed
- Project > Run (Cmd+R)
- (breakpoint triggers)
- Project > Run (Cmd+R)
Expected
- continue execution?
- end debugger before running game again?
Actual
- Simulator hangs
Notes
- Even pressing Stop before running again does not workaround the Simulator hanging
- So there seems to be no way to re-run the game once a Breakpoint has been triggered without quitting the Simulator?