New here. First post. My name is Ryan Claytor and I'm a university professor and comics artist. (www.ElephantEater.com)
I'm trying my hand at making a Pulp game AND HAVING A LOT OF FUN!
As I'm a comic artist, I'm finding a lot of joy on the art side, but I have a question; is there a way to take an existing image (say, a 200 x 120px, 2-color, gif) and simply convert that 1-bit image to all the 25x12 sprite automatically?
I'm finding the sprite-by-sprite method of working pretty slow and just curious if there's a way I could speed up my workflow.
Alternately, is there a way to place an overlay image (like the 200 x 120px, 2-color, gif I mentioned previously) and use it as a sort of guide or tracing image for painting pixels behind it?
Thanks for your help, Prolific Pulp People!