I revive this old thread because I tried again to generate image tables at runtime but it still crash at runtime.
I checked the old example from the first post and some issues seems to have been fixed in the meantime.
What I tried to do is when I load an imaginable used by a tilemap, I want to generate flipped version of the tiles. To do that I load the original imagetable, allocate a new one and want for each tile generate every flipped versions.
However in the example crash the simulator as soon as I try to allocate the new imaginable. In simpler example the allocation seems to work.
@dave You can check the example in this branch
The piece of code that crashed the game is here