Debugging features

And here is the final code :slight_smile:

â–¼ To put in your room

on enter do
	textindex = 0
	t1 = "test1"
	t2 = "test2"
	t3 = "test3"
	maxtext = 3
	tell event.game to
		call "dialogue"
	end
end

â–¼ To put in your game script

on dialogue do
	if textindex<maxtext then
		textindex += 1
		displaytext = t{textindex}
		say "{displaytext}" then
			call "dialogue"
		end
	else
		done
	end
end