Hi, I am a game developer in my professional life. I wanted to explore the Playdate device and its limitations to see what can be done with it. I'm currently thinking about 2D games that give the illusion of being in 3D. I've developed a game prototype based on one of these ideas.
The game is called CrankShaft, and it utilizes the crank control to create an enjoyable experience. The player controls a bouncing ball that moves horizontally, and when it encounters an obstacle, it jumps. By rotating the cylinder using the crank controller, the player tries to guide the ball to the end of the level.
Visually, it appears as if we're rotating 3D arc objects. However, these objects are actually 2D sprite animations. During rotation, the sprite animation frames change, allowing the ball to move horizontally along the sprite's x-axis. I thought I could achieve this orthographic effect, and it works well. I haven't come up with a method to do this using perspective.
I didn't use SDK collision system. Instead, I developed my own angles collision algorithm. This allowed me to create a system that works accurately at the right angles and with high performance.
Currently, the arrangement of the arcs in the game is randomly generated. I plan to add fixed levels to the game. I want to make it suitable to apply for catalog with features I want to add gameplay and artistic.