I started coding a game in Lua March last year and then put it down for several months, and several SDK releases. Coming back to it I notice where once I was seeing FPS drops in Lua, things seem stable at 30 FPS consistently now?
Looking at the SDK release notes there's suggestions individual functions may have improved performance wise, but has there been some general work on SDK performance?
A bit of a random question I admit, largely based on curiosity?