Does `store` and `restore` save swaps in tiles?

I am creating a game in Pulp where I usually swap many tiles in rooms. I would like to implement a save system, and I would like to know if I need to store every tile swap in a variable, or using store and restore will save them.

You would have to store the swapped tiles in variables if you want to save their state across play sessions, since store and restore only work on named variables.

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