The game is still unstable and there is no sound. After this proof of concept I basically started again using Doom Retro this time as a starting point but soon after I simply drifted away from the project. I will try to go back to it now.
Hey Nic - thank you! I managed to load it and gave it a quick spin (magic!) until the Playdate starting giving me a battery warning. Plugging it in doesn't make the charging light come on. Argh! Anyway, you've done a great job - and I look forward to returning to it, hardware permitting.
I think I've worked on it before Pico-8 Poom existed (not sure about the timing though) but it was just not public.
But I'll rename the thread just to avoid any confusion.
Hey Nic, interested - does this still read all the data from WAD's? We made a total conversion in the doom engine a while back and just wanted to check lol.
I grabbed the source and updated some bits in the build scripts to get it compiling under 1.10.0. Running into some issues with the original doom source, still playing around to see if I can get it working.
This weekend is super slammed but I'll try to spend time on it next week.