DuckBlur - A fast-paced platformer (in development)

Thanks!
I'm using the sprite system from the SDK but not its collision system. It seems to be nice and fast but it only checks for rectangles and I wanted to have slopes and loops. I also don't see how you can use it with tilemaps, so I wrote my own system instead.

For tilemaps, I am associating each tile with two mathematical functions. It makes the player movement smoother than checking collision with the image mask:


I then check the functions of the tile located under/over the player to know where he should land after a jump.

And between sprites I am using hitboxes, like the SDK:

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