I meant to write about this since yesterday, so it is somewhat of a coincidence, that another user just posted a (way more beautiful looking) game idea that involves a light circle.
Anyways here we go:
I am not a coder and much less a game designer. I did however preorder the Playdate and have been playing around with Pulp in the last few days.
After clicking around a bit, I toyed around with the idea for a puzzle platformer:
The protagonist is waking up in the middle of the night, because they REALLY need to go to the bathroom. Unfortunately the building is fairly big and completely dark.
So they have to make it from their bedroom to the bathroom while barely seeing anything. Luckily they will find items such as matches or a flashlight, that will help them find their way around.
So, I put together an example room to test game elements. So far, it contains interconnected doors, ropes, the player can climb, deadly spikes etc...
Jumping is not possible, the player can fall off cliffs though. They do not die, no matter how deep the fall. They do die if they fall into spikes, however.
The player finds matches to light up the surroundings, they are consumables however, and only stay on for 3 seconds. A flashlight can be found too, which lights up indefinitely, but only a few tiles in front of the player. In a final game I would want the flashlight to be crankpowered: light up more the faster the crank is turned. In the emulator the crank is a little awkward, so for now it's just constant light.
(I did hide a box in the game, however, that: increase the light circle based on how fast you crank.
(when I say light circle btw, I mean "light rectangle". It is done using fills.))
The thing is, I go back and forth, whether what I put together so far, can be turned into an enjoyable game, or whether I should rather abandon the whole light thing, and maybe use parts of the game for a regular platformer or so.
Part of the reason it is so hard for me to judge , is that I obviously know the whole example room by heart, and can navigate it blindly. So, not much exploring and figuring out going on.
So, I'm uploading what I have, maybe someone feels like spending 2 minutes and having a go at it
First some screenshots: (no idea how to make these gifs)
Not everything is explained in the game yet, so here are some instructions:
Movement is left/right, unless there are ladders/ropes, then up/down is possible too.
A match can be lit with A, and goes off automatically after 3 seconds.
The flashlight can be turned on/off with A.
If both matches and the flashlight are equipped, one can switch between them, using B.
Items cannot be switched, while a match is burning or the flashlight is on.
To go through a door, stand in front of it (on the door tile) and press up.
I can only recommend to turn on the sound. Especially since there is so much darkness in the game.
If you make it to the bathroom, there is a brief peeing animation
Nightly Urges.json.zip (11.7 KB)