GIF transparency with and setImage() broken in 1.13.1

GIF transparency with and setImage() shows black box where transparency should be.


See reference code. (1.6 KB)

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It's a bug in how I'm looking for transparent pixels when there's a local color map. :frowning: If you have a way of telling the gif encoder to use a global color map instead that'll fix it. Otherwise we'll have a fix in an upcoming release, hopefully 1.13.3

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aha, I didn't realize that was a regression. This snuck into 1.13.0 ftr

I noticed this fix didn't make it into 1.13.3 can we expect it in 1.13.4? I have a bunch of assets that had this issue and I am trying to decide if it is worth reworking them or if I should just hold tight.

Yes, it'll be in 1.13.4, as always sorry for the delay. 1.13.3 only had the fix for the sprite performance hit and a possible improvement on battery life.

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