Trying to figure out how to treat a world tile like a pressure plate... if you stand on it for a certain amount of time it triggers an event.
That's the end screen from Karateka.
Challenge accepted
is it for Heavy Drinker, or should we kick off a new thread? Or maybe DMs, if open discussion might erode the fun for others when they get to play?
EDIT: oh, is the challenge there the pressure plate idea? i can definitely handle that.
Wow. For these more elaborate scenes, are you just drawing one tile at a time? Or is there any tooling to break up a pixel drawing into the tiles?
Or importers of artwork?
Just tile by tile. It's not actually that hard, and is fun as a technique. Maybe like physically doing mosaic art.
But I'd be happy to try other ways of importing art of creating these if people have ways of doing so.
Thanks for the love of the odd
I am looking for someone to collaborate with on a project. My day job was R&D software engineering, so I am used to building proof of concepts and prototypes before moving onto something big and complicated.
I want to be making isometric RPGs, but that is a lot of work for a first project. Therefore, I want to make a series of small projects to develop the systems that can be used in an RPG.
Looks amazing! I spotted the Black Lodge at once.
Thanks! You got it right...
Yeah we can talk more.
Any success on implementing a pressure-plate? I swear I saw a youtube video that talked about how to do it, but I can't find it/figure it out myself.
Working out some bugs in this release... will get back.
There were some comments in this thread about restarting/crashing issues with a few games including Heavy Drinker, but I don't think it's actually game-related. The thread below explains:
I bought this gave for a dollar on Itch. About how complete would you say this is? And it's been a few weeks, should I update the file?
It's been complete for quite some time now. No need to update the file.