Hi everyone! I've been working on my first game for the Playdate, tentatively called Hook Runner.
My goal for the game is to have it be a fast-paced score chaser. You move by hook shot and need some precision to hit enemies. Time slows down temporarily while you plan out your move, but you need to move quick because a score multiplier rewards you for fast actions.
Right now it's still in a very early stage, with temporary sprites for enemies (who lack any real intelligence), no sound, a few known bugs, and lacking some needed performance optimizations. But I think its far enough along that I was hoping to get some feedback from this community to see if the idea has legs and if I should keep working on it.
This forum doesnt seem to let me directly link to the GitHub page, but if you're interested in trying it out it's here: https://github.com/LesserChance/HookRunner-releases/releases/tag/v0.1.0-alpha
This game looks really cool so far, I love your character design and animation of the feet behind him when flying through the air. Also reminds me of playing Zelda 64 back in the day with the hookshot
I also like the death animation where it fades towards the player, looks really nice.
Thanks! This is my first time doing any sort of pixel sprites, and I'm having a fun time with it. I was imagining the enemies to be some sort of aliens, with a few different types to keep the play interesting. I have a dodge mechanic built in right now that isnt super useful, so Im trying to think of enemy types where that'd come into play more, maybe some darting/dashing behavior.
What if you could use your hook to like stun/knock them back, so you could hit them with the hook then turn to hook away. Just a thought, for being new to pixel art you did a wonderful job
This looks very cool. The ambition from the PD community to makes games like these on such a niche device is inspiring; hopefully my day job will chill out so I can have more time to join the action too. Looking forward to playing this!
Hi folks! Thought I'd show off a quick update on the current state of the game. I've updated the name to "Hookshot Runner" since I think it rolls off the tongue a little better. The enemy sprites are still temporary. But now I have two different types (hookshots and shooters) and they're now a lot smarter. I've also spent some time on animations/sounds.
I think my next step is to work through a how-to-play sequence. I've had some friends test it out, and they enjoy it once they've played it for a bit, but its clear theres a steep learning curve with the speed of the game and the slightly uninuitive controls.
futuristic yoyo teleport anywhere your yoyo can go. Maybe if the ends were more pointy I think that'll fix the yoyo problem. It still looks great though