This ended up being easier than I expected, so I thought I'd share.
function playdate.gameWillPause() local img = gfx.getDisplayImage() gfx.lockFocus(img) local bgRect = playdate.geometry.rect.new(20, 20, 160, 200) local textRect = playdate.geometry.rect.new(30, 30, 140, 180) gfx.setColor(gfx.kColorWhite) gfx.fillRoundRect(bgRect, 10) gfx.setColor(gfx.kColorBlack) gfx.drawRoundRect(bgRect, 10) -- this is the important bit here. -- You can of course create this string however you like, -- including adding a score or level or whathaveyou. local text = "Text to show on the left side of the screen goes HERE." -- this line actually draws the text. You only need the first two parameters. -- See https://sdk.play.date/1.11.1/Inside%20Playdate.html#f-graphics.drawTextInRect for more details. gfx.drawTextInRect(text, textRect, 0, "...", kTextAlignment.center) gfx.unlockFocus() playdate.setMenuImage(img, 0) end
This code was adapted from the FlippyFish example project in the SDK.