- it refuses to load many WAV/MP3 files, and will continue playing the file that's loaded and generates no error (a file.close() would help this)
- the isPlaying() status does not get updated when it's done playing a file
- getOffset() is reporting 24347.78 the entire time, and getLength() is reporting 0.04138322
- it's really selective on when setFinishCallback/setLoopCallback fire. In that it prefers not to. setFinishCallback didn't fire until I set setLoopCallback for example, which is really weird
The sample requires MP3/WAVs placed in it's DATA/music folder. it'll tell you where/make the folder
music.zip (42.5 KB)
Instructions: use the dpad to go to Show Files (once you have some), press A, then press A on a music file