In Development: Snowboard Game

Thanks so much for the feedback, I can totally see what you mean. When I learnt the game, the avalanche wasn’t even implemented so I had plenty of time to get the hang of it.

I have done some changes to how the avalanche works. So instead of spawning from the start, it would spawn after you have travelled a certain distance. When the avalanche spawns I have added some screen shake and a warning sign.

playdate-20221031-120325

I have also slowed down the starting speed of the avalanche, so the player gets more time before it starts speeding up. The avalanche speed follows the curve in the image. So, it doesn’t have a liner increase but more like stages where it accelerates, until it reaches max speed.

If you could test this out and see if it’s better it would be much appreciated.
Hillslide.pdx.zip (5.1 MB)

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