Jezzak - Apocalyptic Jezzball, Barrack, Qik Style Area Capture Game

Based on feedback I made some graphical tweaks to improve sprite visibility. Changes as follows.

  • Increased radius of ball and power up sprites by 1 px. Additional pixels were used to add thicker borders.
  • For sprites that cross both light and dark portions of the play field I added an additional white border to improve visibility over dark portions.
  • Unified coloring a bit so all capturable balls and power ups are primarily white, claimable balls are balls are primarily black.
  • Added idle inverted blink to player's ship to help the player find it again if they look away.
  • Added inverted blink to power ups to make it more obvious where they are on the play field.

Personally I think the changes make a big difference though I stare at theses sprites so much I see them in my dreams so I am probably not the best judge. There are still some opportunities for improvements in the backgrounds and making some of the lines thicker on enemies like the seeker missiles so they stand out more.

Here are some gifs highlighting the changes and a link to a graphics demo build if anyone else has a moment and would be able to share their feedback on the update.

Build: JEZZAK-Graphics-Demo-1.1.3.pdx.zip

graphicsTest-military

graphicsTest-city

graphicsTest-whiteHouse

graphicsTest-military-busy

graphicsTest-city-busy

graphicsTest-whiteHouse-busy

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