Hey guys,
I'm trying to display some text, then go to the next room. Is there a way to go to the next room without player input? Maybe set some kind of timer?
Thanks!
Hey guys,
I'm trying to display some text, then go to the next room. Is there a way to go to the next room without player input? Maybe set some kind of timer?
Thanks!
Maybe this is what you have in mind:
wait 3 then
goto 1,1 in "basement"
end
However, no code will run during a text dialog, I'm afraid—it waits for the user to dismiss it. You could not use say
but show your own text dialog somehow?
If anyone else has this problem, what I did is I had the room change a variable to display it as a label from the player's draw event. Then have the room change the variable when it was over.
in room:
show_score = 1
(wait)
show_score = 0
in player (draw):
// show score
if show_score==1 then
label "{flower_total}/" at 11,7
if flower_total<10 then
label "{level_par}" at 13,7
elseif flower_total>=10 then
label "{level_par}" at 14,7
end
end
I also adjusted for a single digit because it looked weird.
Thanks for the ideas!