Something for the weekend?
Here's another demo build of Daily Driver. It is a couple weeks old (dated 30 July) so whilst not representative of where I am right now with the game it does show my progress since the last build I shared at the start of June. Would love to know your thoughts!
Controls
- any combination of d-pad, A/B, Crank
- d-pad U/D, or A/B = accel/brake
- d-pad L/R, or Crank = steer left/right
Notes
- runs at 60fps on device (50fps in Simulator)
- pressing Menu twice will reset the current stage layout
- pressing Menu then Options will load the next stage
- 19 different stages (all cone layouts in this build)
- includes level editor!
Debug Keys for game (simulator only):
- E = open level editor
- F = toggle fps indicator
- J = jump!
- L = list all sprites
- N = next stage
- P = play replay data
- R = print replay data to console
- T = toggle telemetry
- U = toggle frame limiter
Controls for editor (simulator only):
- d-pad = move cursor
- A = place an object or increment object under the cursor
- B = toggle precision mode
- cursor moves in smaller increments (5px vs 20px)
- drag/move item under cursor
- A = delete item under cursor
Debug Keys for editor (simulator only):
- B = new blank stage
- D = dump stage JSON to console (for copy and pasting)
- E = exit level editor
- O = output stage as "m-edited.json" in game Sandbox directory
- Z = undo (deletes last item placed)
Downloads:
- july.dailydriver.pdx.zip (176.6 KB) for older system software 0.10 and older
- 0111.dailydriver.pdx.zip (175.2 KB) for system software 0.11 and newer
- will not work on Public SDK 1.9.0, Feb 2022 and newer (see here for latest build)
For 0.11 and newer I added some quick menus:
- telemetry on/off
- next stage
- reset stage
Feel free to share some levels on here if you dare.
Have fun!