My experience with Pulp

Well, it sort of developed alongside Pulp itself! I worked on the game as Shaun built Pulp, and as he added features, I'd think of ways to use them. And perhaps some of my requests then informed the design of Pulp. So like… 2-3 months as a very side project by a dunce novice? :playdate_goofy:

By the way, here's the game file you should be able to import into Pulp. It may be instructive to see how I did certain things. In almost all cases, Shaun is the one who actually showed me how to accomplish the effect I wanted :slight_smile: The game is like 80% finished; it still needs sfx and music (areas where I'm totally clueless). I think it has one "song" right now about halfway through; you'll almost certainly want to mute it, lol. But it's like… a whole game you can play!

Hidey Spot.json.zip (71.5 KB)

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