Something completely different for a change, a little toy called Paint with Pulp!

Drawing at double the room tile resolution! I made 16 sprite tiles that represent all permutations of a 4 sub-tile grid, and these get swapped in as you draw.
The player is hidden (trapped in the middle of the room) and instead I draw the cursor using fill , with the position updated through the sprite interact event that's mimicked across the tiles.
Anyway, at the moment a lot of games have a nice launcher card but the default list view icon, so I decided I wanted to make a joke game which has a nice list view icon but where the launcher card looks like a card version of the default icon. I think it came out pretty well (read: terrible)!

I added a second canvas to draw on, you can switch between them by cranking - this allows for some very basic animation. Also note that the canvas is saved (I just reused my room saving code from Pulpino
)
If you want to try it out (and ruin the look of your card view launcher), here's the pdx:
Paint-with-Pulp!.pdx.zip (60.0 KB)
