Orkn's Pulp Prototypes

Forget the above - why write elegant code when you can just brute force things!

resonant_tale_warp

I quite like how this warp effect looks. The code on the other hand...

on collect do
	ignore
	wait 0.25 then
		pdx = 0
		pdy = 1
		wait 0.25 then
			pdx = -1
			pdy = 0
			wait 0.25 then
				pdx = 0
				pdy = -1
				wait 0.25 then
					pdx = 1
					pdy = 0
					wait 0.25 then
						pdx = 0
						pdy = 1
						wait 0.2 then
							tell event.room to
								call "warp"
							end
							pdx = -1
							pdy = 0
							wait 0.25 then
								pdx = 0
								pdy = -1
								wait 0.25 then
									pdx = 1
									pdy = 0
									wait 0.25 then
										pdx = 0
										pdy = 1
										listen
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

I think we should coin a term for this kind of common pulpscript pattern - I like "apocalyptic", because at the bottom of the event is the end of all things :playdate_cry_laugh:

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