My first SDK app:
(beta .pdx download below)
(Right click these and Open in new Tab or the GIFs won't play?)
That corner digit is the date. But the time shows when you fiddle with the controls:
Lots of styles:
Details:
-
Game-style clock with 20 themes/background styles… and counting!
-
Theoretically power-efficient? (But I don’t have hardware yet to test.) It’s doing nearly nothing in between minutes—except the buttons are active.
-
FPS set to 10, and the update loop does nothing except refresh the 1-minute timer that awaits the next change, and check if the battery is at 35% or below.
-
It prevents sleep—unless it reaches 35% power, and then the default 60-second sleep is enabled.
-
Crank to wind the clock forward back (1 hour per revolution).
-
Dock crank to resume timekeeping.
-
D-pad up/down to change minutes manually. (Timekeeping resumes at the next minute to prevent accidentally messing up the time and not knowing!)
-
D-pad left/right to change hours manually.
-
A to cycle Hour-only, Minutes-only, or Both (this helps you learn to see the digits).
-
B to cycle through themes—your choice is saved and restored. (But I have bigger plans for turning this into a product for sale some day: other kinds of weird clocks, unrelated to this one—so then B would take you to a gallery of all the clock choices.)
-
System Menu option to cycle three different digit shapes (only 1s, 4, and 7s are affected).
-
The minute digits are easy to see—and so are the hour digits once you know what to look for! Depending on the chosen style, the time can be quicly readable—or a bit of a puzzle. The ENTIRE SCREEN is a big hour number:
Lastly, a look at my current favorite style, counting from 12:00 to 12:14: