timboe
(Tim Martin)
2
Right, think its understood, up to now the code was having to deal with the buggy behaviour noted at drawRotatedBitmap Draws from wrong center if degrees is one of the four cardinal directions
But as of SDK 2.7.5, the line
needs to change to
pd->graphics->drawRotatedBitmap(m_UIBitmapRightRotated, TILE_PIX, 0, 90.0f, 0.0f, 0.0f, 1.0f, 1.0f);
to apply a 16 pixel offset in x.
Checking other games too...