If I call play "tilename"
as part of the player script, it replaces the current player sprite with that animated tile rather than triggering the tile to play. The below code results in "every 8 seconds, replace the players legs with half a cat" rather than "play the cat blinking animation over there, on the cat tile".
on cattimer do
if event.room=="start" then
play "cat1"
play "cat2"
wait 8 then
call "cattimer"
end
end
end
The Docs say "replaces the current instance of a tile" but i'm not referencing the player anywhere, just calling from the player script, so, it's just assuming it's that?
Is there a way to trigger an animated tile to play in place remotely?