Robot Fishing Village

Holy cow! That mini-game has me hyped. The map editor is such a brilliant idea too, are you using the simulator to edit maps purely for design? By that I mean, are you designing in the simulator at run time in order to save the map to later bake into the binary? I had a thought about doing something similar for making assets using the console itself by being able to create sprites or sprite sheets and save them out to be used in games and your map editor really brings that concept to life! Amazing work. I find my self baffled by how simple your explanations are and my own understanding of how to setup these systems. I can't even comprehend what your update function looks like for a game of this scope.

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