Sat O lite - A tower defense game with satellites orbiting planets

Hi everyone!

Some weeks ago, on a long train-ride, I started a project to learn how to use the SDK. I had so much fun developing with the SDK, I continued working on my project almost every night after work.
Big shoutout to SquidGodDev for his amazing tutorials and all the help I got in the Discord!

About the game:

It's a tower defense game called sat O lite.
You have to place little Satellites (yes, you use the crank to place them on the exact spot in orbit you want them to be) around planets, that shoot down attacking enemies. Like in most TD games, you have to use strategie, ressource management and the synergies of you satellites to stop the enemy ships.
It's going to have little story bits during missions, many different enemies and satellite types and fun surprises.

I hope you like it :slightly_smiling_face:

satOlite03_1

satOlite03_2

14 Likes

How are you doing the static effect on the dialog boxes? I love it!

This looks really cool! I'm excited to see where you take it.

Maybe?

playdate.graphics.image:vcrPauseFilterImage()

At least this is what I use similarly in Daily Driver.

Matt is right. I use playdate.graphics.image:vcrPauseFilterImage(). Since all my UI elements are mostly single Sprites, this works super nicely :slightly_smiling_face:

2 Likes

I've been working on my card today. I really like that we can animate them :heart_eyes:

satOlite_card_highlight

7 Likes

You should probably create a thread in the get help section and share your code. I'm sure its just a minor problem and someone can help you fix it :slightly_smiling_face:

1 Like