Show sprite collision rect should show fill the rects

In the simulator, at the moment when you enable "Playdate > Show Sprite Collision Rects" all the collision rects are highlighted with their bounding box.

In more complex scene, especially with tilemaps, it start to be difficult to understand what is collision and what is not.

For example

It would be useful to also fill the rects with an alpha value to better understand collisions and empty spaces.

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