You can always request features through the Pulp Help link at the top!
I totally understand that Pulp is quite different from other programming languages—this is partly because of its performance limitations, partly to keep it a simple, "toy language" (Shaun's wording) and partly because it's still in development. For now, I try to think of it as an exercise in creativity Often it's a matter of approaching the problem from a different angle (something I find myself doing in game development on every platform.)
Here's an Invaders-type game I worked on with Andrew Loebach (Drew-Lo on this forum). You'll notice that almost all of it is handled in code rather than click-placement. Perhaps you could pick up some ideas from it!
IP Invaders.json.zip (4.2 KB)