Simulator 1.1.0
Sprites
- Group 1
- 8 × 8
- 10 sprites
- Group 2
- 864 × 352
- 1 sprite
- Notes
- setGroups and setCollidesWithGroups are set
- CollideRect is full size of all images
- sprite:setCollideRect(0,0,sprite:getSize())
Code
local collisions = gfx.sprite.allOverlappingSprites()
for i = 1, #collisions do
local collisionPair = collisions[i]
local sprite1 = collisionPair[1]
local sprite2 = collisionPair[2]
-- do something with the colliding sprites
if sprite1.alphaCollision(sprite2) then
print("collide")
end
end
Error
main.lua:203: failed expression: ((!(((((((to))->tt_)) & 0x0F)) == (0)) || to != &(L->l_G)->nilvalue)) && "invalid index" at /Users/buildbot/Developer/ci-builds/8D7YLVpW/0/playdate/PlayDate/Core/minilua/lapi.c:233
stack traceback:
[C]: in field 'alphaCollision'
main.lua:203: in function <main.lua:172>
Line 203 is the call to sprite.alphaCollision()