Sprites off screen due to setDrawOffset still cause screen updates

This one has been bugging me for a while, so thanks for the kick in the pants. :slight_smile: Turns out the problem is the sprite's "here's the area of the screen I've drawn on" record doesn't get cleared when it moves offscreen. I've added a fix for that, but we'll definitely want to test it thoroughly before pushing it--if I screwed up and I'm clearing that record in cases where I shouldn't be it'll leave garbage pixels on the screen.

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