"Whether the, 'apparatus' is a singular device or part of a larger network is unclear.
It runs deep into the rock... or perhaps was chipped out if it."
Things have been moving along well, though slowly as I have a few other things on. My good friend Tyk-Tok is doing an amazing job at turning my vauge ideas into an actual story with actual dialogue. I'm excited to see where things head next.
Here is what I need to work on:
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Coding in a limited light mechanic - I linked this before, though I am still learning how to implement it. My ideal mechanic is for the crank to act like a dynamo to the light (maybe a torch, maybe a lantern). You have to crank the light to give it power, and that power lasts only for a time. Cranking makes sound and (if I can get this to happen) nearby enemy AI will be drawn to the sound. However, there are mazes and you will need light to navigate them.
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AI enemies - As above I want to figure out a simple AI enemy that will make its way to you slowly. If it touches you, you restart or die. You have no weapon and only have speed as an advantage.
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Simple fetch quest - The whole goal is to collect items to activate the machine. I, and Tyk-Tok, are still working out the details of this. It's a simple idea made a little more complex with the light mechanic.
And there you are. This is the lay of the land so far. I am going to post this on various Discord channels and if you have any great tutorials on any of these subjects I would love to see/read them!
Thank you again for reading and the encouragement I have already received.
- Asher