The Balloonist --- a memory game

This is so cooooooooooooool!!!

I absolutely love the graphics!!!

:smiley:

I just realized (thanks to the last member’s posting) that it’s been almost a year since the last update. Is this project still in production? It always looked like a lot of fun, and the visuals are some of the best I’ve seen for a WIP. Hopefully everything is going OK on your end, Paul, project or not.

Thank you for the support! Crikey, a year, don’t know where that has gone :grin:

Having thought about the gameplay for a while, it might have been better to give the player more agency, imagine a steampunky balloon with side thrusters that could be directed horizontally with the d-pad and keeping the crank for up and down.

Because I was unsure of what would work, I spent a few months on a more traditional scrolling shooter, Space Mash, and Panic were great, putting it on the Catalog and giving it top billing a few weeks ago.

I messed up, though, maybe it was the wrong genre for Playdate, wrong price or simply the game was perceived as being low quality by potential players. Space Mash has sold around 70 copies to date, and I’m grateful to everyone who bought it, but this is not going to make a dent in the costs of production.

So I’m just a little bit cautious about investing a lot more time in a title for Playdate. It’s a great platform, so developer-friendly, and it’s been very easy to deal with Panic and get stuff on Catalog. I’d just need to be sure that I could make something that would appeal to more players.

Perhaps some sort of crowd funding would work? I don’t know if anyone has successfully run a Kickstarter campaign for their Playdate game. It would be as much about generating interest in an upcoming title as generating funding for development.