On device + Mac and Linux simulators, video plays fine.
On Windows, it is very glitchy. Perhaps it is only showing the current frame (B frame only) and not the (I frame + B frame) that is expected?
VID-20230114-WA0001.mp4.zip (2.6 MB)
Tested on 1.12.2 and 1.12.3
pdv: Crazy-Gravity-Playdate/orientation.pdv at main · ninovanhooff/Crazy-Gravity-Playdate · GitHub
I wonder how to deal with this in the meantime. There is no sdk function to detect the OS that the simulator runs on, right?
I'll just have to add a (seizure) warning on my game's download page, I guess..
Random idea: games in the Simulator can respond to Simulator-only keyboard input in addition to the normal controls. Maybe you could have your page's instructions dodge the issue with something like: "On Windows, start the game by pressing the spacebar."
I believe this is fixed in the next release. Coming soon...at some point...soon.