Back again, got a few things to show off today, mostly small additions but I think the whole thing is really starting to come together
A TITLE!!
That's right, it's no longer an "untitled" unicycle game, it's now a "TITLED" unicycle game.
-
so what's the title then?
- A Balanced Brew.
-
Huh? Why?
- well, I didn't really have a good idea for a theme for this game, I could do circus but, even though I used to be a clown for a living, I don't really like the circus aesthetic
So if I'm not doing a circus theme, who else would be riding a unicycle? Hipsters of course
and what do hipsters like? coffee of course! (I say this with all love, I am a massive hipster, I love coffee, and I used to ride a unicycle, so it's a bit of a wonder why it took so long for me to get here
)
So this is the theme of the game, you're a hipster out for your morning unicycle ride to get a coffee.
- well, I didn't really have a good idea for a theme for this game, I could do circus but, even though I used to be a clown for a living, I don't really like the circus aesthetic
Improved menus
gave my menus some love, now they slide in and out, a coffee bean marker, and a cute little coffee cup at the bottom.
not perfect, I'm not sure if I'm going to keep the overlapping effect, and I'm getting this weird bug with the marker. I wanted it to go to the next selection with a little bit of overshoot but all I seem to seems to do is wiggle a tiny bit it's ok for now but I should figure this out at some point.
Parallax background and more sprites
I created a utility class to handle the parallax because this is something I'll probably be using in other games too. It all ends up being just one sprite! A optimisation I made was to make the parallax scroll by steps of two pixels, this was to avoid the strobing effect with dithered sprites.
I posted the code over in this thread if you'd like to use it. link
I've also updated most of the in game sprites so the whole thing looks a lot nicer now I think!
(still gotta give the game over screens a lot of love)