Writing a book on coding games for Playdate with Lua
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3
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101
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November 21, 2024
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Animating `setStencilPattern` not working
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2
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28
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November 21, 2024
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[Tiled Map] First public api for loading Tiled Map Files
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2
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137
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November 21, 2024
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Add sprite to a collision group but retain full collision
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1
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22
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November 20, 2024
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2.6.0: sequence:getLength() and track:getLength() return incorrect value
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4
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51
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November 20, 2024
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drawTextInRect bugs(?)
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9
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66
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November 19, 2024
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How to use the onStateChangedEvent from AnimatedSprite?
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0
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23
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November 15, 2024
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Support for MIDI pitchbend
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15
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472
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November 15, 2024
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2.6.0: incorrect language constants
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5
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126
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November 15, 2024
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Lone Fury DevLog
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3
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82
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November 14, 2024
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synth:setFrequencyMod() regression in 2.6.0
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5
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67
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November 13, 2024
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Your Morning Coffee - a game about a sip of perfect drip
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6
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239
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November 13, 2024
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No such function 'update' — why is this error persistent?
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0
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26
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November 13, 2024
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Time Cranker - New Game
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3
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122
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November 8, 2024
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XTRIS - Upcoming Arcade Score Chaser
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29
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564
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November 8, 2024
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Is there no pause function for animators?
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0
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28
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October 30, 2024
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Alpha Collisions not working as expected?
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1
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209
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October 26, 2024
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Agents of Groove: a story-driven rhythm game for Playdate
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9
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497
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October 25, 2024
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Cannot invert Circle PLS help (Lua)
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2
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24
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October 24, 2024
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Playdate.update function not working (Windows VScode)
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5
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26
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October 20, 2024
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How to play music with playdate.fileplayer?
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13
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506
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October 20, 2024
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Cannot play a .MID file
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2
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43
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October 13, 2024
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Should you call playdate.graphics.sprite.update in a class that inherits from sprite?
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3
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31
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October 12, 2024
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Allow dynamic change of card image
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1
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63
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October 12, 2024
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Changing draw mode for primitives within a sprite's draw method
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2
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38
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October 11, 2024
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How to use LDtk and :setImageTable for a map visual?
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1
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25
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October 11, 2024
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Released GORILLA.PDX
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0
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90
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October 9, 2024
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Devlog of: Riley - A WIP game about walking a dog
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3
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123
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October 5, 2024
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Noble Engine: a li'l game engine for Playdate
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25
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4151
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June 28, 2023
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Progressively slower frame rate on device during play when I stopped using graphics.sprite.removeAll
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2
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64
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October 4, 2024
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