A New Isometric Game, With Robots - Dev Log

This week, following completion of my first little Playdate test project Retro Invaders, I've started work on something new. Inspired by 8-bit classics like Quazatron, Alien 8, Paradroid and that sort of thing, I've decided to go for something to do with robots in an isometric world. It's very early days, this is literally a few hours work, but so far I've got a map created in Tiled loaded and displaying the world a room at a time. Some rooms will be small and static on screen, others will be larger and scroll around.

Robots

I'm new to Playdate and so far I'm loving it. I've chosen the C SDK of Lua, just because it's a language I'm already familiar with.

More news and info on my other projects here...

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6 Likes

This looks great so far, something about isometric games just look so great.

This makes me think of like a day in the life of a robot and he would have to complete his daily tasks, going to different rooms and bringing back data :joy:

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Haven't really figured out the gameplay yet, just getting some basic mechanics going. It's not going to be anything too grand, just a fun thing.

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Yes! There are never enough isometric games! Loved Melk and your School daze conversion!

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Thanks. Yeh isometric's always been my favourite type of game, and it's something that looks lovely on the Playdate's crisp little display.

Improved the player controls, added rotation animations and got the NPC robots moving in a basic way.

Click this link for the video version.

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NPC robots, with varying speeds, now wonder around the play area making their own decisions on where to go. Also made the entire play area visible just for testing, but I actually quite like it.

Playdate2025-03-16_20-05-04-ezgif.com-video-to-gif-converter

The maps are created using Tiled...

2 Likes

That looks great, also cool to see how it looks in tiled. Any reason why your character isn't centered in the blocks like the other ones?

Thanks. All entities can move anywhere on a block, it's just that the NPC robots currently stick to quite rigid pathways. That might change as things move on.

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That makes sense. Also it's like the robots are well robots whereas you are less exact and make mistakes :joy:

That was exactly my thinking. Not that I'm going for ultra realism here, but yeh, they'd stick to straight lines. Well, they will in this world anyway. :grin:

1 Like