I'm sure the devs have already considered this but hear me out. I think there's room to offer some kind of utility for drawing scaled (in particular larger) text. Perhaps with some restrictions.
I've been using the following extension (with "font/Mini Sans 2X") which granted I haven't made fully generic, but it's been working great for 1.5x and 3x scales.
function playdate.graphics.drawTextScaled(text, x, y, scale, font)
local padding = string.upper(text) == text and 6 or 0 -- Weird padding hack?
local w <const> = kScoreFont:getTextWidth(text)
local h <const> = kScoreFont:getHeight() - padding
local img <const> = gfx.image.new(w, h, gfx.kColorClear)
gfx.lockFocus(img)
gfx.setFont(font)
gfx.drawTextAligned(text, w / 2, 0, kTextAlignment.center)
gfx.unlockFocus()
img:drawScaled(x - (scale * w) / 2, y - (scale * h) / 2, scale)
end
(the numbers here are using the above function with 3x scale)
Otherwise, hopefully this helps the random stranger who stumbles upon this post.
Thoughts? Thanks!