Currently there's playdate.debugDraw() which draws in the set colour.
I'd like to request alternative interfaces, where I can add to the debug draw layer from anywhere in my code.
Suggestions
gfx.lockDebug()/unlockDebug() or gfx.pushDebug()/popDebug() similar to lockFocus or pushContext
any drawing operations done in between would draw to the debug layer
The goal would be to debugdraw from alongside my game logic code by changing some function names, so quick changes, rather than have to write a bunch of logic in debugDraw to draw sprites or shapes.