- Describe your reason for requesting this feature. What problems are you running into?
Storing multiple frames in a single sprite set to 0 fps is a nice way to group similar things together. For instance, my game has selectable equipment (a sword for instance). Frame 0 is the sword, frame 1 is the sword with a selection box around it.
I propose extending the {embed:tile_name}
syntax to allow you to select a specific frame from the tile. {embed:tile_name:frame}
could work.
- How would this request improve your experience with using Pulp?
Currently, I need to store these frames as separate sprites or items. I draw them using label
because you can't walk over sprites. I want code associated with them so I don't use world tiles.
- Include any other details you have relating to this request.
This feature makes 0 fps world tiles with multiple frames useful.
I understand my above use case can be hacked around by using fill
to draw over my tile. I do have other uses than the one listed above.