- FORWARD -
It all started back in Spring of 2021...
At the time, I was working at a real estate office doing general business stuff. Lots of spreadsheets and numbers and printing and meetings. At one point, we moved to a new building. At first, it was awful. I no longer had my own space, the desks were uneven, and I no longer had the nice little garden area where I would normally eat lunch. This new building did have something to offer though, something that one me over. Five stories of quiet office space to explore.
I made it my mission to explore as much of the building as I could. I knew which stairway doors were open, what business were on which floor, and what TV shows played at certain times in the lobby. Most importantly, I became familiar with the bathrooms. I knew which ones were the most empty, which were the cleanest, which were unlocked and, if they were locked, whether it was a keycard, number pad, or traditional key. This experience was ultimately the inspiration for Bathroom Break.
At the time, I was learning C# programming and was interested in making a text based game that only utilized the console window. It was fun, but became difficult to export to both windows and Mac. While the game was "completed", it wasn't in a position that I felt like anyone could actually play and enjoy it.
A screen shot of the main hallway from my original C# console game
Enter Playdate...
As soon as I saw the Playdate, I knew it would be a good fit. The retro aesthetic, the accessible design tools. Heck, even the crank on the side was perfect for flushing a toilet! I began learning Lua and experimenting with Love2D but could never find something I liked. Then, Pulp came out. And it was perfect. I knew this would be the platform for making the ideal version of Bathroom Break.
So please...
I invite you to join me as I work on this strange little adventure game. This first post is the intro but you can expect a more pulp-based update soon where I explore how I turned this text based game into something that would work with pulp and feel at home on the Playdate.