For some reason, whenever I try and use the tell command to tell another tile (with fps set to 0) to switch to a certain frame it crashes the game to where I'm unable to move my player.
Unsure if this is intentional, or it's only affecting the player somehow, but I've recreated the bug on many occasions including on the template disk game.
For reference, this is what I'm doing (disk game):
on interact do if disks==0 then say "You could play a game on this old computer if you had all of the floppies..." tell "disk" to frame 1 // I had added a frame to disk end end end
I had left all other code unaltered other than the computer's.
This bug happens in other projects I work on, but still unsure if it is just me.
This could also very well just be how frame is set up but still It's been a bit of a bother.
This doesn't just affect player movement, menus have refused to work as well.