Hi!
So, when rotatedBitmap is used, the result can be wrong. I would say it depends on the resolution of the bitmap.
Here's the screenshot of the same bitmap (original size : 20x30), being rendered normally on the left and being rotated at a 90 degrees angle on the right.
As you may see, the bitmap is cropped on the top and the left by 1 pixel, and have a clear lined on the right and the bottom to compensate.
This bug was discovered in 2.6.0 and is still present in 2.6.1. It happens on Simulator (Mac) and real hardware. I have not tested if the equivalent command in LUA is also affected.
Don't hesitate to ask me if you need more info!