I have been using GraphicsGale to create 4-bit GIFs using the same palette as the Playdate Simulator screenshots. This seems to work well for the most part, but I noticed in this image where I baked in some transparent margins, the loadBitmap
function crops all my margins out.
Here is the image:
The dimensions of the image are 16x23, so I expect the resulting LCDBitmap
to have those dimensions.
But, when I load this in loadBitmap
, the dimensions that getBitmapData
returns are 6x19.
Platform details: Playdate Simulator on Windows 10, VS2019 toolchain