C-based game crashing only on device

One thing that's coming in 2.1 is those values in crashlog.txt are going to be accurate again. Right now they're getting overwritten before we have a chance to write them out to disk. :confused:

Once that's in place you should be able to use the firmware_symbolizer.py script in the SDK to find out where the crash was, if it was in your game code. I'll file a feature request to have that query symbols.db instead if the crash location is in the firmware.

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