About the SDK Get Help category
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1
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843
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December 15, 2022
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Issue while launching the Playdate simulator on Ubuntu 24.04
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12
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814
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June 17, 2025
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Alignment is ignored when using drawTextInRect
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1
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12
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June 16, 2025
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SoundSource (FilePlayer, SamplePlayer): freePlayer vs dealloc?
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2
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53
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June 16, 2025
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Lua_release called on object with retainCount == 0
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1
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30
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June 13, 2025
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Can you adjust collision boxes for tileset sprites?
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0
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16
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June 13, 2025
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Return value of tcp->write is 0 despite sending data
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0
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18
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June 13, 2025
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Error: main.lua or pdex.bin required
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5
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1003
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June 11, 2025
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I finished a game that runs fine through the SDK emulator, but won't work when I try to Sideload
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1
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57
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June 10, 2025
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How to flush instruction cache?
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6
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455
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June 9, 2025
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Updating the entire LCD in C and performance
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25
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3208
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June 8, 2025
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How do I manage what gets compiled and packaged into PDX file?
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9
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200
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June 5, 2025
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How to delete synths and instruments from memory
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5
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75
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June 4, 2025
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Bitmap mask ignored when given to newBitmap
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3
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60
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May 31, 2025
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Help using C with SDK on Visual Studio
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6
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37
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May 21, 2025
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SDK not working on MacBook Air
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6
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148
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May 21, 2025
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Where are the special Playdate characters (crank, D-Pad arrows, etc.) in Caps?
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10
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954
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May 17, 2025
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Tilemap Draw Time vs. Tile Size
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0
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45
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May 13, 2025
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Sending bitmaps to app over serial during runtime
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7
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96
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May 13, 2025
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Playback rate of launchImages
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12
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323
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May 11, 2025
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Loading sprites stored in table with pd.datastore.read()
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6
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29
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May 11, 2025
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writeFloat missing in json api? Only writeDouble
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1
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44
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May 8, 2025
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How to call a function after a sprite detects a collision?
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7
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33
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May 8, 2025
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ui.crankIndicator:draw() just shows a white silhouette instead of the animated sprite
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2
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36
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May 5, 2025
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Super Niche issue with Asheville Sans 14 Light
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0
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33
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May 5, 2025
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Can crankIndicator:update() be called in a class?
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9
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698
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May 4, 2025
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Extended characters are not displayed correctly
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5
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41
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May 3, 2025
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Scoreboards / Upload Issues
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7
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301
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May 3, 2025
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Docker image development?
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3
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472
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May 1, 2025
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Quickest way to get ÅÄÖ åäö in my game
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4
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58
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April 29, 2025
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