etscrivner
(Eric Scrivner)
February 11, 2026, 12:49am
1
Hello all, I’ve begun work on my third game for the Playdate. I’ve had a lot of fun developing for this device, and have decided to try my hand at a first-person grid-based dungeon crawler.
It’s still in very early development but below are some screenshots of the map editor and a fully explorable map running on Playdate.
The game has a (relatively sparse) page on itch right now: Candlewyth by etscrivner
I’ve also started a (weekly, for now) devlog hosted on itch and will be posting updates in this thread too. The first devlog is here: Devlog #1: The Plumbing - Candlewyth by etscrivner
If any of this sounds interesting to you consider following along here.
3 Likes
Looks cool! Is the view in the bottom of the editor actually coming from the simulator? How does that work?
etscrivner
(Eric Scrivner)
February 11, 2026, 3:47pm
3
Thanks! To answer your questions: isn’t coming directly from the simulator but it does (1) use the same rendering code and (2) render at the same scale.
etscrivner
(Eric Scrivner)
February 12, 2026, 3:58pm
4
Just published Devlog #2 . This week we’re discussing UI and music composition: Devlog #2: The Scaffolding - Candlewyth by etscrivner
etscrivner
(Eric Scrivner)
February 20, 2026, 7:43pm
5
Just published Devlog #3 . This week we’re discussing concept art, the town as testbed for the UI system, and initial combat design: Devlog #3: Into The Weeds - Candlewyth by etscrivner
1 Like
etscrivner
(Eric Scrivner)
February 28, 2026, 1:55am
6
For anyone who may be following along Devlog #4 where I discuss getting the skeleton gameplay loop in and a bunch of UI improvements.
3 Likes
etscrivner
(Eric Scrivner)
March 10, 2026, 4:32pm
7
Devlog #5 on refactoring the combat system
1 Like
etscrivner
(Eric Scrivner)
March 20, 2026, 9:53pm
8
Devlog #6: Inventory, Dungeon Scripts, Dialog
Massive set of updates. If you’ve ever wondered how RPG dialog systems work well I’ve got quite a lot of details and code in here on that.
1 Like