Candlewyth - Dev Log

Hello all, I’ve begun work on my third game for the Playdate. I’ve had a lot of fun developing for this device, and have decided to try my hand at a first-person grid-based dungeon crawler.

It’s still in very early development but below are some screenshots of the map editor and a fully explorable map running on Playdate.

The game has a (relatively sparse) page on itch right now: Candlewyth by etscrivner

I’ve also started a (weekly, for now) devlog hosted on itch and will be posting updates in this thread too. The first devlog is here: Devlog #1: The Plumbing - Candlewyth by etscrivner

If any of this sounds interesting to you consider following along here. :slightly_smiling_face:

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Looks cool! Is the view in the bottom of the editor actually coming from the simulator? How does that work?

Thanks! To answer your questions: isn’t coming directly from the simulator but it does (1) use the same rendering code and (2) render at the same scale.

Just published Devlog #2. This week we’re discussing UI and music composition: Devlog #2: The Scaffolding - Candlewyth by etscrivner

Just published Devlog #3. This week we’re discussing concept art, the town as testbed for the UI system, and initial combat design: Devlog #3: Into The Weeds - Candlewyth by etscrivner

For anyone who may be following along Devlog #4 where I discuss getting the skeleton gameplay loop in and a bunch of UI improvements.

CandlewythServiceUI

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Devlog #5 on refactoring the combat system